Devlog archive
Want to keep up with the developments of Seek? Here you'll find all of our dev logs.
October 2024
Preparations for full game testing are in progress, many bug fixes and quality of life improvements this month.
Read moreSeptember 2024
Preparations for full game testing are in progress, many bug fixes and quality of life improvements this month.
Read moreAugust 2024
This month’s been all about improving gameplay! We’ve been busy adding more cool stuff to the maps, making them feel more alive and packed with things to explore. You’ll notice more interactive elements, new areas to discover, and a few surprises we’ve thrown in to keep players engaged. We’ve also made some solid tweaks to gameplay mechanics—more intuitive puzzles, and better overall balance—to keep everything running smoothly and fun.
Read moreJuly 2024
A while back, we wrapped up a new stable version of the game, and now we're knee-deep in testing. We're focusing on Monster AI, squashing general bugs, and fine-tuning puzzles and interactables across the maps. We've also made some awesome improvements to the doctors and streamlined the puzzles for a better gameplay experience.
Read moreJune 2024
Nearing the completion of our list of items to do before entering the test phase, we are steadily adding fixes and features in order to deliver a complete experience.
Read moreMay 2024
Completion of the main questline in Blackmill Southern District and several enhancements to the soundscapes and gameplay elements
Read moreApril 2024
In preparation of the full game test we have been implementing more content and fixes to the game.
Read moreMarch 2024
This month our focus remained on the preparation for the more extensive test plays. Steadily finalizing our to-do list of final fixes and implementations.
Read moreFebruary 2024
This month we kept our focus on the preparation for a new and extensive round of test plays, trying to finalize the game as much as we can in order to find as many improvements as we can!
Read moreJanuary 2024
As we kick off the year, our game development journey has hit full throttle. We have expanded our world with richer lore, added exciting content, and waged war against bugs for a smoother experience.
Read moreNovember 2023
Many improvements on the Blackmill disticts, Sewer, Church and headquarter maps!
Read moreOctober 2023
We are delighted to unveil our latest content additions for this month. As the world of Seek continues to grow, we are committed to offering an even more captivating and immersive experience for all our upcoming players.
Read moreSeptember 2023
This month, we have dedicated our efforts to elevating your gaming experience by enhancing our maps and developing new content exclusively for you.
Read moreAugust 2023
Welcome to the latest edition of our monthly newsletter, where we invite you to delve deeper into the captivating world of Seek. Our relentless dedication to enhancing the narrative and gameplay experience has led to a wealth of new lore and a vibrant, immersive world that beckons you to explore its every corner.
Read moreJuly 2023
We have been working on expanding the gameplay elements in the game to make it even more captivating for you all. We hope you are as excited as we are about these improvements! There is so much more in store for you, so stay tuned for further updates and get ready for an exhilarating gaming experience.
Read moreJune 2023
Development has slowed down for a bit since one of our devs broke his arm. But no worries! There has still been some progress.
Read moreMay 2023
We have updated the backend of our website, for easy addition of content. Besides that more research and development went into pathfinding of bots.
Read moreMarch 2023
Blackmill Stronghold continues to grow rapidly. Check out the Highlights section for more!
Read moreFebruary 2023
Our intro cinematic is slowly building up. More and more content is added each week!
Read moreDecember 2022
Many great upgrades in the last month of the year. New textures, cinematics and notes have been added to the game.
Read moreSeptember 2022
The first batch of final textures are being tested on our doctor model, while the about quarter of our new introduction cinematic has been completed simultaneously.
Read moreJuly 2022
The collaboration with our newest crew member has been very pleasant and efficient. Rembrandt shares our vision about the game and fits right in. Happy to have you aboard!
Read moreJune 2022
We had a great time at AnimeCon 2022. Besides from getting a lot of useful feedback from our players, it certainly was a blast to see so many people having fun with our game.
Read moreMay 2022
Animecon is around the corner. We will have a stand there to promote our game. Check de devlog to see what we have done the past month.
Read moreMarch 2022
This month we've gotten alot of new models and finally added the doctor model into the game!
Read moreFebruary 2022
Last month, our main focus shifted back to level development. We started creating new maps and with it increased the rise of new models. A first batch of new models has been implemented in the game, with a lot more to come!
Read moreJanuary 2022
Our main focus has shifted back to level development. After a lot of bugfixing in the existing levels we are happy to start creating the final levels of the game.
Read moreDecember 2021
Importing the model did not go as smoothly as we had hoped. On import, the model tilts 90 degrees backwards as shown on the image above.
Read moreNovember 2021
Making big steps in quality of life changes for the game. Added a functionality to look back tutorials and started buildig a brand new map!
Read moreOctober 2021
After finishing and testing all of the desired functionality of the Options menu, we have redesigned the interface for a more professional and clean look. We are very pleased with the end result.
Read moreSeptember 2021
The playtests with real (first time) players went exceptionally well. All of the testers had a fun time playing the game and said that the atmosphere was amazing. But most of all, all of the objectives and puzzles were clear (and doable) for each player - which was the main goal of this test phase. Now that we have verified the playability and difficulty level of the audience, we will continue developing quests, objectives and puzzles for the game
Read moreAugust 2021
After gathering feedback from the numerous test sessions that we’ve conducted in the past month, we’ve implemented a lot of quality of life improvements in various maps.
Read moreJuly 2021
Our main focus continues to be conducting as many user-tests (on build 3.0) as possible to get a broad view of how different players experience our game. A few candidates have already played the newest build and the results are positive.
Read moreJune 2021
Our main focus is currently to conduct as many user-tests (on build 3.0) as possible to get a broad view of how different players experience our game.
Read moreMay 2021
This month, we have focussed on the ghoul AI in order to make it more flexible in different situations. We have also taken a step back and looked at the maps we have previously created. We worked on creating a better flow throughout each level, to increase the player interaction with each map.
Read moreApril 2021
This month kicks off the creation of a new character; The Doctor. We have distributed the assignments of modeling, rigging and animating the new enemy, which will play a huge role of the challenges that the players will be facing.
Read moreMarch 2021
As you guys might’ve noticed, we’ve started our marketing campaign recently and are organizing meetings around that topic more frequently. Gavin is in charge of most things relating to PR and marketing, so if you have a great idea for a post just let him know
Read moreFebruary 2021
We are excited to see that the meetings in our ABG Discord channel is met with positive reactions. It is always nice that people are interested in what the rest of the team is up to and every input is valuable. Therefore, keep it up!
Read moreJanuary 2021
Ali finalized his carriage. Which will be part of the opening scene of Etherwood Outpost. Nice work Ali!
Read more